Chris Summers is the Media Manager & Instructional Technologist within The Ohio State University College of Arts & Sciences and is stationed within Ohio State's Department of Dance. In his current role, Chris functions as a technology liaison for faculty, staff, and students. Amongst his duties of implementing technology into an academic framework and curriculum, Chris also partners with students, faculty, and staff in spearheading research efforts that involve technology. Chris also teaches Creative Technologies, a course for freshman Dance majors to learn how to use technology as a creative tool, as well as complementary facet to their movement-based practice.
Chris holds a Bachelor of Fine Arts degree, with an emphasis in Art & Technology, from The Ohio State University. In his practice, he often incorporates technology as an artistic medium, finding new and innovative ways to use already-existing devices and methods to achieve his artistic intentions. He also has strong training in painting, sculpture, prototyping, video production, and computer animation. Because of these skillsets and interests, he is very effective in identifying, producing, managing, and consulting on arts-focused technology projects.
Chris has co-presented on, along with Dr. Hannah Kosstrin the LabanLens™ augmented-reality application for the Microsoft HoloLens, at:
- Innovate Conference, The Ohio State University, May 2018
- National Dance Education Organization Conference in La Jolla, California, October 2018
- The STEAM Factory at The Ohio State University, October 2018
In conjunction with his current position at The Ohio State University, and in conjunction with his artistic practice, Chris is a Master of Arts candidate in The Ohio State University Department of History of Art, where he is part of their inaugural class in their Contemporary Art & Curatorial Practice program, which is one of the most comprehensive curatorial programs in the country. His curatorial research is focused around questions on digital interface, constituting ‘art’ spaces, user/viewer agency in art spaces, and how the creation of new media art could have a substantial impact on new media art’s abilities to enforce its communicative and linguistic powers amongst the public communities that are already so familiar with its evolving interfaces.